AI Insights · Timothy · January 2022
Top Educational Games in Latin America Q4 2021
Discover the performance of the top 5 educational games in Latin America for Q4 2021, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top five educational games in Latin America showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these leading apps, based on data from Sensor Tower.
Lingokids - Play and Learn started the quarter strong with weekly downloads reaching 169K in early October but saw a gradual decline, ending the year at around 101K. Revenue for the app also showed a downward trend, starting at approximately $69K per week and closing December with around $49K. Active users fluctuated throughout the quarter, peaking at 315K in early October before dropping to 213K near the end of December.
PlayKids+ Kids Learning Games experienced a consistent performance in revenue, maintaining around $32K to $38K weekly. Downloads saw a peak of 80.7K at the end of September but gradually decreased to 43.7K by the end of December. The active user base saw a peak of 670K in late September, stabilizing around the 507K mark by the year’s end.
Papumba: Kids Learning Games had a notable spike in downloads in late November, reaching 8K from a low of 1.8K in late September. Weekly revenue showed a steady increase, peaking at roughly $7.3K in early December. Active users fluctuated slightly, peaking at 17.5K in mid-October and ending the year at approximately 15.9K.
Buddy.ai: Early Learning Games saw a substantial increase in downloads towards the end of the quarter, jumping from 27.7K in late September to over 50.5K in the last week of December. Revenue remained relatively stable, hovering around $5.7K per week. Active users showed a significant rise, reaching 77.3K in the final week of December from a low of 56.8K at the start of the quarter.
Speech Blubs: Language Therapy experienced a peak in weekly downloads mid-October at 8.5K, before declining to 4.4K by the end of December. Revenue started at approximately $6.4K in late September but saw a decline, ending the year at around $3.5K. Active users showed a similar trend, peaking at 7.8K in early October and dropping to about 4.8K by the end of December.
For more detailed insights and data, visit Sensor Tower.